One more quick round of tweaks to fix up a few more issues I have with the Blaster and Laser Design System.
The design system as is give you the ability to mount larger focal arrays to your beam weapons, giving your weapon a greater range at the expense of making the weapon heavier and more expensive to buy. It also gives you a pretty good selection of range options to play with. But, what if you have a very specific range in mind when designing a given a weapon that isn't covered by it?
Well, the solution is actually pretty simple. Just think of whatever range multiplier you want to give Rf under the Range formula first then take the cube root of that multiplier to use for figuring F under the formula for figuring a weapons Empty Weight.
Example: Let's say we want to give a laser sniper rifle we're building a 3.2 range multiplier. This would give us a F of cube root of (3.2) or 1.47 which we'll round up to 1.5.
What Size Is My Lens?
So, ever wondered how big the focal array for me beam gun would need to be? Wonder no more. The below formula gives you the weapons focal array diameter in centimeters.
Focal Array Diameter: (D×F)/Rb
D is the weapons dice of damage.
F is the weapons Range multiplier.
Rb is 0.8 for pulsar, 0.9 for freeze ray, 1.1 for force, 3.2 for blaster or neutral particle beam, 4 for laser, 5.6 for rainbow laser, 10 for graviton, 200 for X-ray laser, or 600 for graser.
Example: A 5d laser rifle with a 2× Range multiplier has a (5×2)/4 or 2.5cm focal array.
Do You Have the Strength Part II
Two posts ago I gave a quick cut around of showing you to get the ST of your beam weapons without showing off the whole formula. It was designed around weapons that have Rcl 1, which is the case for most beam weapons. But what about the few that have Rcl 2 such as plasma guns or my take on Star Wars blasters?
So here's a version of my quick formula for Rcl 2 weapons. Like with my last one this will only work for weapons that have Rcl 2, which means, yes, you can use it for stating most fire arms. Once again keep in mind that since I rounded off the numbers a bit there will be a few break points were things don't 100% line up.
Remember to add an M after a Mounted weapons ST.
Gw is the weapons loaded weight if a pistol or empty weight if a mounted weapon.
Remember to add a dagger (†) after the weapons ST.
Gw is the weapons loaded weight.