Tuesday, January 17, 2017

Ultra-Tech Quickie: MOAR DAKKA!

As my readers are probably aware, I love the Blaster and Laser Design System from Pyramid 3/37 Tech and Toys II. I really do and see it as the gift that keeps on giving.

Though as much as I do love it, I don't quite see it as quite perfect...

Some of the formals were simplified and create odd results (*COUGH* strength formula *COUGH*), there's no options for making later Tech Level versions of a given weapon (outside of making them more efficient) and, well, anyone else feels the options for making rapid fire energy weapons a little lacking?

I mean you're limited to either single shot which gives you a G of 1, 3 rounds/sec semi-auto or 10 rounds/sec light automatic which gives a G of 1.25 for both or 20 rounds/sec heavy autonomic which jumps up to a G of 2. That's it.

What if you want a weapon capable of 3 round limited bursts (9 rounds/sec) or model a ray gun version of the M16 (13 rounds/sec) or wanted more then 20 rounds/sec?

Also is it me or is it a bit odd that both having a power supply and cooling system strong enough to support semi auto weighs as much as one that can support light full auto fire?

Well, this limitation has always bugged me a bit so I've come up with my own work around for it and so I figured I might as well as share it with you guys.

It's follows the (limited) examples shown in the article and largely lines up with them but it makes the following major changes, a ROF of 10 now gives a G of 1.5 instead of having the same modifier as a ROF of 3 and a ROF of 3 now has a G of 1.15 with a ROF of 5 now having a G of 1.25. These changes were made to make the maths line up better for a scalable progression.

All you have to do is look up the desired rate of fire below and then use the number besides it for the value G when figuring a weapons Empty Weight.

Not quite dakka enough...
ROF      G
1             1
2             1.1
3             1.15
4             1.2
5             1.25
6             1.3                
7             1.35            
8             1.4
9             1.45
10           1.5
11           1.55     
12           1.6        
13           1.65
14           1.7
15           1.75
16           1.8
17           1.85
18           1.9
19           1.95
20           2

For greater ROFs use this formula: 1+(0.25/(5/R))

R is the desired ROF.

Example: Let's say we want a laser with a ROF of 23, G would be 1+(0.25/(5/23)) or a G of 2.15.

Alright guys, hope you guys find this lil hack useful. Hope you all are having a great 2017 so for.

Also, a quick question. While I normally like to try and keep things as RAW as possible, would you guys mind if I use this more detailed system when stating up weapons in the future so I can give them more personality?


  1. We here at Sith & Wesson Blasters look forward to adapting this to our latest series of mounted Gatling blasters with RoF 33/66/100.

    Excellent work as always

  2. I would be perfectly fine with you using the more detailed system, and when I get around to updating my designs (crappy TL9 lasers) I'll start using it myself.

    I wish it was a bit better with differences at different TLs, I have a feeling the TL9 lasers I've been using should be worse than they are (the weapons aren't bad, it's just having to drag the extra power cells around so you can get more than few shots ... )

    1. Well if you want to weapons get better at higher Tech Levels check out my optional rules here http://gurb3d6.blogspot.com/2016/11/ultra-tech-quickie-more-options-for.html?m=1

      But yeah, give the responds so far I'm gonna start using my home rules more in my weapon designs. I plan on doing some more Star Wars blasters soon that make use of this posts rules.

    2. Doh, I should have remembered that one. I need to start using that one too, I like the idea of the laser weapons the party carries around being kinda big and clunky, it suits the 'pushing the tech' feel they should have, and also means that you'll only bother with them when you really need a laser for something, and stick to normal TL9 guns (of which there are many and varied) for general use.

    3. It happens, can't expect everyone to remember everything I posted, Hell, I gotta re-read some of articles sometimes since I forget if I covered a specific topic in it or not heh.

      But yeah, that post should be able to help you out since it suggests making TL9 heavier then the Blaster and Laser Design System suggests to line up better with Ultra-Tech and covers how to stat up chemical power packs. Power cells aren't quite up to snuff at TL9 though, that's partly do to their energy densities being a tad over conservative.

  3. I've been favoring your material over existing material when it comes to designing weapons, so by all means, use yours when offering us new weapons. And also, give us any material you come up with to design said weapons. UT could definitely use some personality.

    1. Welp, looks like this issue is settled.

      Home rules it is.