Thursday, April 27, 2017
While relatively realistic, using a cubed progression for energy weapons means it gets hard to build man portable anti-armor beams weapons, in fact a single shot laser with just the same damage an a AP 50 cal round weighs in at a hefty 64 lbs!
So for today's post I take a crack at fixing this problem. It's not elegant and gives you only one shot but it gets the job done!
Thursday, April 20, 2017
If you ever built a ship in GURPS Spaceships there's a good chance that you've run into the frustration of trying to balance how many Power Point using systems you have and how many Power Point generating system you can cram into he hull with out compromising something. This can especially become a problem for warships were you usually have to cut something armor to stuff in another power plant or have to cut the number of weapons systems.
Well frustrate no more my most awesome readers! For in today's post I give you guys the one system I think we can all agree should of been in at lest on of the Spaceships supplements:
Power Cell Energy Banks!
Thursday, April 13, 2017
|Totally not Star Wars! Honest!|
You might have noticed I'm a bit of a fan of Mailanka Psi-Wars project. For those who haven't taken a look at it, Psi-Wars is a massive project that is both a setting heavily based on the feel and tone of Star Wars but change slightly to better suited for role playing and a massive proof of concept project designed to teach GMs both new and old some best practices for designing a setting based around an intellectual property that you like.
While I'm done a post that was inspired by the setting already, a few days ago I was contacted by Mailanka over on the GURPS discord server asking if I wanted to design a few blasters for him and given that stating up energy weapons is pretty much by bread and butter, I couldn't reply yes fast enough.
So if ya want to see what kind of crazy pew-pews I came up with, follow me after the jump!
|Just like this, only more future!|
Back in February I took a more detailed look at an highly optional way to handle sustained fire with beams weapons that brought Ultra-Tech a bit closer to High-Tech in that regard.
Of course for that post, the whole reason for taking that deeper look was pretty much just to give justification for a more detailed look at stating up gatling beam weapons.
Well given that I came up with a more detailed sustained fire system, I figured I might as well look into other ways weapons get around overheating.
So in today's post I go over a somewhat more practical cooling system and give you a super optional system for designing Liquid Cooling systems for your beam weapons.
So follow me after that jump off if you’re in the mood for some liquid cool!
Thursday, April 6, 2017
Not only is it GURPSday once again, it's also my birthday to boot!
So to celebrate, I got a brand new entry for the Ultra-Tech garage that’s fresh from the factory!
In today's post we take a look at a hypothetical TL9 Naval fighter called the F-227 Skyfire and some of the air to air armaments it carries.
I got to say this write up was my most complicated work since my Power Armor Design article and it took a lot of time and research to get it done (there's a reason that this is only my second Ultra-tech Garage post heh) but hopefully it'll live up to my readers exceptions.
Also a special thanks to GURPS ubermensch, Ghostdancer (go read his blog noaw!), for braving through some math for me heh.
Follow me after the jump if ya want to hop onto that highway to the danger zone!