Thursday, March 23, 2017

Ultra-Tech Quickie: Call Me, Call Me On the Line. Call Me, Call Me Anytime.

And now for my third "Quickie"  in row, though to be fair this is kinda the first one that actually follows the concept of being a small post (the last two started out as small posts but kinda... ballooned out and I was too lazy to come up with new titles for them heh).

In this post I break down each of the communicator types from chapter 3 of Ultra-Tech so you can stat up your custom version of any size and any range. And since you can now have communicators of any size  that no longer fit the neat size category progression from the book I also updated the Communicators with Different Ranges rules so they can be used between communicators of arbitrary size.  

So open all hailing frequency and follow me after the jump. 

Thursday, March 16, 2017

Spaceships Quickie: A Spaceship for any Size and for any Occasion

Since my last post covering a few optional systems for GURPS Spaceships went over so well I figured I might as well keep the ball rolling.

While the system gives you a good range of sizes to pick from, from SM+4 up to SM+15 but... what happens in you want a ship bigger or even smaller?

Well, wonder no more!

Thursday, March 9, 2017

Spaceships Quickie: Surviable Spaceships

After replying to this post where I mulled over how hard it is to make an armored ship in Spaceships it got the old think box ah' turning about some ways to make ships a little more survivable.

Thursday, March 2, 2017

Warheads R Us

For this weeks GURPSday I tackle the most pressing issue faced by GURPS Ultra-Tech users....

How much the diffrent warheads weigh and cost!

Aaaanddd... a maybe a few other things but baahhhh, they're not that important. 

Would you like to know more?

Saturday, February 18, 2017

Ultra-Tech Super Quickie: Someone Already Beat Me to Updating the ETC Rules

Real quick one for you guys today.

One thing that I get a lot of requests for is way to update the ETC (Electrothermal-Chemical) rules from Ultra-Tech (pg. 139) which many agree are a bit wonky. Well, I've been collecting what little info on this tech that is available openly, trying to see if I can come up with a better figure.

Welp, David beat me to this. In this GURPS forum post he listed the current (well current as of  almost 3 years ago heh) values he's using for the Armorers Handbook (His and Hans inhouse weapon design system that will hopefully see the light of day some decade....The things I would do to just get half an hour with that manuscript....).

For what it's worth, my research was leading me to believe that 1st gen ETC would make rounds about 1.3 times more powerful so it at lest seems we were on the same page.

Well there you guys go, values for ETC that aren't as game breaking and more in line with reality. 

Wednesday, February 15, 2017

Ultra Tech Quickie: Rattling and Gatling

Ahhhh, February. The month of love.

Well, if there is one thing over here at GURB that we love, it's guns!

And what's the ultimate form of gun love? One that can fire really, really, really fast! 

In this (somewhat late) Valentine present to my readers  I  not only go over how to stat up some ultra tech energy gatling guns but I go back over how sustained fire for energy weapons worked in Ultra-Tech and bring them more in line with the more advanced rules found High-Tech.

Got nothing but love for ya guy!

Thursday, January 26, 2017


The Brotherhood of GURPS Bloggers Who Blog Too Much is always coming up with new themes to help tie our little community together and to challenge us to think up things we otherwise might not of considered. For this month, the topic of cold came up and well this being January... I'd say it was a fitting topic. 

So what did I come up with? Well, the theme is cold and do love figuring out how to stat up weapons so let's see if we can find a way to stat out a Freeze Ray in GURPS!