Real quick one for you guys today.
One thing that I get a lot of requests for is way to update the ETC (Electrothermal-Chemical) rules from Ultra-Tech (pg. 139) which many agree are a bit wonky. Well, I've been collecting what little info on this tech that is available openly, trying to see if I can come up with a better figure.
Welp, David beat me to this. In this GURPS forum post he listed the current (well current as of almost 3 years ago heh) values he's using for the Armorers Handbook (His and Hans inhouse weapon design system that will hopefully see the light of day some decade....The things I would do to just get half an hour with that manuscript....).
For what it's worth, my research was leading me to believe that 1st gen ETC would make rounds about 1.3 times more powerful so it at lest seems we were on the same page.
Well there you guys go, values for ETC that aren't as game breaking and more in line with reality.
Saturday, February 18, 2017
Wednesday, February 15, 2017
Well, if there is one thing over here at GURB that we love, it's guns!
And what's the ultimate form of gun love? One that can fire really, really, really fast!
In this (somewhat late) Valentine present to my readers I not only go over how to stat up some ultra tech energy gatling guns but I go back over how sustained fire for energy weapons worked in Ultra-Tech and bring them more in line with the more advanced rules found High-Tech.
Got nothing but love for ya guy!