Well gang, I'm finally at the point I feel I am able to start diving into designing regular old guns guns for more efficiently and confidentially then before, making them far easier to work with (though they are still far more complicated to stat up then energy weapons).
In this post I'm covering a pair of gauss guns though their gonna feel a little different form the ones I did in the past as well as what is seen in Ultra-Tech. This is on purposes as these figures are much closer to the level of detail you see in High-Tech, rather then trying to stick with the ones in Ultra-Tech. Those were more or less guesstimated while the ones made in High-Tech has a logical design system, I think it's time to move on from trying to limit myself to trying make those numbers try to work.
I've also been coming up with ways to give you more hard stats on these weapons for better immersion, let me know how you like the new format and the information it gives!
Follow me after the jump to check out some new elector-magnetically accelerated lead throwers.