tag:blogger.com,1999:blog-6054141897010475376.post3905269129378533819..comments2023-11-25T16:04:19.227-06:00Comments on G.U.R.B: Ultra-Tech Reloaded: Brand LoyaltyTheRyujinLPhttp://www.blogger.com/profile/09300092562838705620noreply@blogger.comBlogger3125tag:blogger.com,1999:blog-6054141897010475376.post-31634195754849662482016-08-25T07:08:16.952-05:002016-08-25T07:08:16.952-05:00Cheers! I'll likely have more coming like tho...Cheers! I'll likely have more coming like those over the next few months. I'm trying to do more setting design, enemy design, and encounter design but even now I'm making notes on another couple of weapon articles (and I'll have to look at finishing up a few vehicles as well, since it's been more than a year since I did mine on the Bradley).MEhttps://www.blogger.com/profile/08086901374821838288noreply@blogger.comtag:blogger.com,1999:blog-6054141897010475376.post-50769474477489813022016-08-25T04:49:26.790-05:002016-08-25T04:49:26.790-05:00Sorry for the late reply, work has pretty much con...Sorry for the late reply, work has pretty much consumed my life atm. <br /><br />Thank you for the praise!I'm glad that you like the post!<br /><br />Also yeah, I do see what you mean. I've been checking out your stuff. I've read your write of the AR-10 (Forgotten Weapons does rock, bro first!), you over view on ballistic vest and your post on grenades so for. TheRyujinLPhttps://www.blogger.com/profile/09300092562838705620noreply@blogger.comtag:blogger.com,1999:blog-6054141897010475376.post-4431639403251512332016-08-20T16:39:04.096-05:002016-08-20T16:39:04.096-05:00Good stuff! I like the idea of roleplaying someon...Good stuff! I like the idea of roleplaying someone who sticks to their guns on why they pick what they do - something I've done with characters in the past.<br /><br />I also like the idea of not telling your players 100% what the thing in question does. Ties in with Peter Del'Ortho's post on the fog of war from the other day, too. If the players are willing (and aren't just going to check the splatbook anyways), perhaps they should just add the "Glock 17" to their inventory, without knowledge of things like dice, range, RoF, etc. Some stuff's obvious - 9mm should inform them of a ballpark for damage, magazine capacity will be very obvious, and actually RoF will be as well - but some stuff, not so much.<br /><br />I'll definitely reference this in some way in an upcoming equipment article I'm putting together.<br /><br />"Giving life to equipment" reminds me of some of the weapons and armor posts I've done. If you're interested, check the "Armor", "Guns", and "Grenades" tags on my blog - I do basically what you're talking about here, giving background story and some bits-and-bobs that set that specific example out from others and (for some) offer the potential for task bonuses.MEhttps://www.blogger.com/profile/08086901374821838288noreply@blogger.com