While I wasn't originally planning on posting this week, inspiration hit me last minute!
I was flipping through Ultra-Tech (as I'm want to do) when I came across the section on Electrolasers and realized I never paid these weapons too much mind before. I gave that section a quick read and decided to see if I could take it apart and build a logical system out of it.
Despite the massive amount of typos and oddities there were on weapon stat tables, I was able to quickly take it apart and thought what the heck, might as well make quick post out of it!
Hop on over the jump break and see how to add Electrolasers to the list of weapons you can build with the Blaster and Laser Design System.
Your one stop shop for new Ultra-Tech Gear and Weapons. This blog mainly deal with fun new toys for fairly realistic TL 9+ GURPS Ultra-Tech settings with some cutting edge modern tech ever now and then for flavor.
Thursday, April 19, 2018
Friday, April 13, 2018
Ultra-Tech: New Laser Options
A while ago a user of the GURPS Discord server by the name of Jose asked me for help designing a TL10 laser that could be used underwater, punch through DR300 and had to be at lest somewhat man portable but at lest he was ok with it being disposable. Sounded like a fun challenge so I gave it go and came up with a bit of an house rule that let him have a laser with a 3 armor divisor at the cost of a major reduction in range, slapped it on a disposable laser and made it out of advanced material to get the weight down to a semi-reasonable level.
Well, he was happy with it and I figured that I had my next blog post.... and then life happened.
But now I'm back! Follow me after the jump for more musings and options to get more millage out of your laser weapons.
Well, he was happy with it and I figured that I had my next blog post.... and then life happened.
But now I'm back! Follow me after the jump for more musings and options to get more millage out of your laser weapons.
Monday, April 9, 2018
Spaceships Ultra-Quickie: Even More Survivable Spaceships
Yeah, it's been a while. I tried back when I posted my lost article to get back to blogging but sadly things didn't go to well.
Welp, I'm taking another shot at getting the ball rolling and hopefully I can make it stick this time heh.
So I figured might as well start off with a quick lil' post to easy back into things while I finish up some of more complex ideas.
For this quick post I'm gonna take another crack at making ships and vehicles you make in GURPS Spaceships a little more survivable.
Military Grade Armor (TL10+)
The stats for Nanocomposite, Diamondoid, and Exotic Laminate represent the type of materials that would be used in either civilian level vessels or "unarmored" style ships that are more like modern navel destroyers. This is usually do to cost since higher grades of armor materials are far more expensive. However, higher grade materials are available if cost isn't a major factor.
Military grade armor doubles the dDR that a system of Nanocomposite, Diamondoid, and Exotic Laminate give buy cost 4 times as much. This armor also counts as laminate and doubles its dDR against shaped charge and plasma based attacks.
Do to the cost most large ships and vehicles are not going to be able to afford to cover the whole ship in the best armor and instead will only either only cover the sides likely to be hit in combat (such as the front hull for tanks or for ships meant to attack into their forward arc while approaching the enemy) or you can use my optional rules here to simulate adding armored belts to protect only specific sections of a ship.
Welp, I'm taking another shot at getting the ball rolling and hopefully I can make it stick this time heh.
So I figured might as well start off with a quick lil' post to easy back into things while I finish up some of more complex ideas.
For this quick post I'm gonna take another crack at making ships and vehicles you make in GURPS Spaceships a little more survivable.
Military Grade Armor (TL10+)
The stats for Nanocomposite, Diamondoid, and Exotic Laminate represent the type of materials that would be used in either civilian level vessels or "unarmored" style ships that are more like modern navel destroyers. This is usually do to cost since higher grades of armor materials are far more expensive. However, higher grade materials are available if cost isn't a major factor.
Military grade armor doubles the dDR that a system of Nanocomposite, Diamondoid, and Exotic Laminate give buy cost 4 times as much. This armor also counts as laminate and doubles its dDR against shaped charge and plasma based attacks.
Do to the cost most large ships and vehicles are not going to be able to afford to cover the whole ship in the best armor and instead will only either only cover the sides likely to be hit in combat (such as the front hull for tanks or for ships meant to attack into their forward arc while approaching the enemy) or you can use my optional rules here to simulate adding armored belts to protect only specific sections of a ship.